Due to the Dead: If you see a bunch of Darwinians get killed, chances are pretty good that you'll see a bunch of kites launched as the souls drift upwards off the playing field.They are so tough that the only way to kill them quickly is by using explosive weapons, but their favorite combat maneuver is jumping into close combat, so you have a hard time killing them without losing some of your own units to friendly fire. Demonic Spiders: In the form of - of course - giant spiders.
Dead Darwinians can be reconstituted at an incubator as long as the souls can be collected in time. Death Is a Slap on The Wrist: Programs can simply be rerun for free, and getting back to where you were before is usually just an inconvenience, since any building you've reprogrammed can be used as a starting point.Death Is Cheap: Because Darwinians get reincarnated soon after death.To top it all off, Death Is Cheap and souls come back all the time to just keep fighting, unless of course the dark forests get to them, in which case they haunt the ruins of battlefields for all of eternity. Meteor showers and nuclear strikes are commonly used, to the point where "WMD" refers to something other than nukes. No side really knows why the fight even started. Four tribes of mutated Darwinians are in a constant state of war. Crapsack World: In Multiwinia especially.Cannon Fodder: In Biosphere, you need to use the Darwinians to punch through the enemy waves of infected Darwinians.Played straight to the point where you can't feel any sympathy for The Virus.
Bug War: The plot can basically be seen as this in a computer.Brainwashed and Crazy: Infected Darwinians.Big Creepy-Crawlies: Most of The Virus could count as a digital version.Beat Them At Their Own Game: Infected Darwinians can take over Armor (in battle cannon mode) the player has set up for the regular Darwinians.That is, until the computer starts rolling in jumping spiders. Badass Normal: The Darwinians themselves, once they get weapons, can hold their ground with quite ease and blow minor viruses out of the system.Darwinians can climb slopes, no matter how steep, but will often get stuck on bodies of water and occasionally get stuck on buildings.Justified by the fact that you're supposed to treat your programs like action game protagonists, not like RTS units. They will happily run up an unclimbable slope (and stay there forever), or right into a wall of instant death. Artificial Stupidity: Programs only attempt to move in straight lines.
TIFIDS MULTIWINIA UPGRADE
TIFIDS MULTIWINIA SOFTWARE
Introversion Software has since made a multi-player sequel called Multiwinia. The game was praised for its retro-inspired graphics and unique-but-intuitive control scheme, but sold terribly due to its retro-inspired graphics and unique-but-intuitive control scheme. Towards the end of the game, some very nasty forms of the virus are encountered, one of which can actually destroy the souls of Darwinians. Over the course of the game, the player visits a number of unique locations, with Dr Sepulveda giving pieces of history for Darwinia in most of them. The player showing up gives him hope that his digital world can be saved. When the player connects to the Darwinia server, the world has been hit by an infection of a very nasty computer virus and Dr Sepulveda, the scientist responsible for creating Darwinia, is at his wit's end and starting to seriously consider wiping out the whole project, and two decades of research just to stop the virus. This is all part of a research project on artificial intelligence, or something. The inhabitants of the world, called Darwinians, are docile green stick figures that each have their own unique digital soul. Darwinia is an award-winning Action Adventure / Real Time Strategy game about a Magical Computer that runs a simulated world called Darwinia.